Gauntlet: Control Layout and Another Tweak Attempt

May 12th, 2010 Posted in Gauntlet

Tonight, Xiv and I had a pow-wow to discuss control panel layout and we came to a consensus on what made sense.  Four stations, Red (Player 1 in a four player game), Blue (Player 2 in a four player game, Player 1 in a two player game), Yellow (Player 3 in a four player game, Player 2 in a two player game) and Green (Player 4 in a four player game).  Since there are fewer four player games out there, and few, if any require more than three buttons, both the Red and Green stations will use three buttons (plus a fourth start button located on the lower control panel).  Since I want this to support MAME as well as NES, SNES, Genesis and Sega Master System, I went with the Blue and Yellow stations having seven buttons (eight if you include the start button).  This would fully support the SNES layout of A, B, X, Y, Select, Start and the two shoulder buttons, as well as just about any arcade fighter out there (I’m thinking Street Fighter II and Mortal Kombat).

While Xiv was over, we also gave another shot at adjusting the Horizontal Width Coil.  I had the idea of whittling down a chopstick, pressing it into the hex nut on the coil and trying to turn it that way.  This worked well, however we saw no improvement.  Either the hex nut is hitting resistance (which means I’ll need to drop some cash for the adjustment tool) or I’ve got bad caps (ugh).  It’s not bad enough to make me obsess over it, but I’ll have to fix it eventually.

In the meantime, I’m just waiting on parts.  Probably will be like this for a week or so.

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